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altruistmusic.com > echoplex analysis pages > glitches, cycles, and non-repetitive looping

Around the middle of 2001, I started seriously questioning a lot of my previously-held ideas about how I could use real-time looping in my own music. You can read a detailed account of this shift in attitudes here, but for this particular page, suffice it to say that I was looking to break out of a lot of my old habits and patterns. The material here was recorded in December 2001, and is the sound of me trying to tear apart my old ideas about looping, both figuratively and literally. This is what happens when a looper tries like hell to avoid looping; the results are somewhere between free jazz, folk music, and abstract IDM.

Everything here is completely live and unedited, and improvised within some general technical EDP parameters; the only effects are a bit of reverb and compression applied to the stereo mix. It's also worth noting that everything on this page was done using a regular EDP running LoopIII software, controlled by the front panel buttons and the standard EFC-7 footcontroller. Some people have assumed that this material was recorded using the LoopIV software upgrade, but that's not the case; the December 2001 solos were done using the same hardware and software that's been standard for the Echoplex since 1997.

Tracks with a * after the title are slightly split in the stereo mix of the mp3 files, with the looped signal in one channel and the original guitar in the other. Focusing on these tracks can make the connection between the guitar and the looped material a lot clearer. (The RealAudio streams are in mono, and don't have this feature).

THE ECHOPLEX ANALYSIS PAGES:

Part 1: Ambient Guitar (1997)

Part 2: Studio Looping (1998-1999)

Part 3: Glitches, Cycles, and Non-Repetitive Looping (2001)

Part 4: Turntablist Guitar and LoopIV (2002)

Out Of The Loop

Acknowledgements


Loop Copying
Key functions and parameters: MoreLoops=2 or more, AutoRecord=on, LoopCopy=sound
A Backwards Glance*
RealAudio Stream | mp3 download
A basic concept, but one that's central to most of what's covered in this section. The idea is fairly straightforward: You start building a loop, and when you reach a point where the loop has a strong and identifiable character, you press NextLoop. When the EDP is set in the manner detailed above, this will cause the current loop to be copied into the next available one. Then you repeat the process, taking the loops in different directions, and returning to previous versions in order to generate a sense of structure, development, and recapitulation.

Different settings for SwitchQuant will affect the timing of switching between loops. When SwitchQuant=off, it happens immediately, as in this example.


The Glitch Technique
Key functions and parameters: Quantize=off, Insertmode=Replace, MoreLoops=4, SwitchQuant=off, AutoRecord=on, LoopCopy=sound, Recordmode=SUS, Multiply, Unrounded Multiply, Loop Windowing
Spastic Meditation
RealAudio Stream | mp3 download

Instant
RealAudio Stream | mp3 download

Bookworm
RealAudio Stream | mp3 download

Flux
RealAudio Stream | mp3 download

Gestalt
RealAudio Stream | mp3 download

Small Drama
mp3 download

ZZ Top
RealAudio Stream | mp3 download

Deconstructing The Shrine
RealAudio Stream | mp3 download

Nervous Shakedown
RealAudio Stream | mp3 download

Hushed*
mp3 download

To try and do an in-depth transcription of these pieces would be impossible, since there are literally hundreds of button presses in each one, and in some cases I'm not 100% sure what I was doing. What I can talk about are some general ideas regarding the functions and parameters involved, and (perhaps more importantly) how to approach it conceptually.

The foundation of the glitch technique is using Unquantized Insertmode=Replace, to drop fragments of sound into the EDP in a momentary fashion. Because the Insert function in this setting only happens for as long as the button is held down, you can get very short fragments of sound; a lot of the sonic elements in this style of looping are only a few milliseconds long.

The length of the loops themselves are usually only a few seconds long; it's the combination of short loop lengths with a very high density of sonic information that helps give this style of looping its particular sound. Starting with short cycle lengths and multiplying them out helps the loops start from a very active foundation, and provides a more complex sonic basis for adding new material to. "Flux" and "Instant" take this idea to an extreme, using initial loop lengths of just a few milliseconds, thanks to Recordmode=SUS.

You may also notice that there's very little looping of entire phrases as they're originally played on the guitar. A big part of this technique comes from the turntablist school of thought: rather than just spinning a record verbatim, turntablism uses the actual mechanical elements of a turntable, stylus, and mixer to shape and sculpt the sound itself. If you think of the guitar as the record and the EDP as the turntable/mixer, you're on the right track.

To get the hang of this technique, try playing relatively long notes on the input instrument, and drop small fragments of those notes into the loop via the Insert button. Experiment with alternating between very short Inserts in conjunction with longer presses, and single button presses versus quick repetitions of two or three hits. There's a certain element of randomness in a lot of this, but it's definitely not just a question of smearing notes on the guitar and stomping indiscriminately on the Insert button as fast as possible. Because of the high textural density, the harmonic and melodic content becomes very important for grounding the loops in some tangible manner.

Loop Copying is a very big tool in a lot of these tracks; with the settings detailed above, hitting NextLoop will instantly copy the current loop contents into the next available loop. Using multiple loops serves two important functions; first and foremost, it allows the creation of a spontaneous compositional structure. The basic idea is that when you reach a loop you really like, you copy it into a new loop and develop it further, so that you can go back to the original loop later on.

The second important role multiple loops provides is as a means of varying the sonic content. Because SwitchQuant=off, you can instantly jump from one loop to the next, creating a lot of textural and rhythmic variety. Almost the entire final third of "Bookworm," for instance, is nothing more than me tapping the NextLoop button in different rhythmic patterns.

It's also worth noting that there's very little use of Overdub on a lot of these tracks. This is a deliberate musical issue: even though there's often an extremely high amount of information in a loop, the textures themselves at any given second (or millisecond, as the case may be) are generally very stark and thin. Using Replace instead of Overdub to add material to the loop helps prevent the perennial "building up to a massive wall of sound" syndrome. It also allows the content of the loop to change drastically and immediately, as opposed to the more common gradual approach of overdubbing to build up a texture, and reducing feedback to scale it down. Using Replace in this manner produces a very angular sound, of course, but that's the root of the whole aesthetic.

"Gestalt" is interesting in this case, because it was done leaving Overdub open for the first part of the track. The combination of constantly Overdubbing in conjunction with more active Replace action gives the loop a sort of three-dimensional sound; it has the density and smoothness of the ambient school, as well as the microscopic textural and rhythmic behavior of the glitch approach. After a couple of minutes, Overdub is switched off, and you can hear a change in the way the loop evolves from that point.

A different, but similarly "angular" technique (at least insofar as it's applied here), is Unrounded Multiply, which simply involves ending Multiply with Record instead of a second press of Multiply. This has the effect of completely redefining the length of the loop within the range of the Multiply and Record button presses. It's a very powerful tool, and has many different technical and stylistic applications; for glitch material, it's particularly useful for creating off-kilter, asymmetrical loops.

"Nervous Shakedown" is unusual in that the balance knob on the EDP was set all the way to "loop." As a result, you don't hear any of the original guitar; only the looped signal comes through.


The Cycle Rhythm Technique
Key functions and parameters: Quantize=on, Insertmode=insert, MoreLoops=4, SwitchQuant=On, AutoRecord=on, LoopCopy=sound, Multiply, Remultiply
Diorama*
RealAudio Stream | mp3 download

Raga Thing*
mp3 download

Bela
mp3 download

Think of this approach as Dr. Jekyll to the glitch technique's Mr. Hyde. The key concept here is starting with an initial cycle and using that as a rhythmically quantized framework for building larger, more elaborate musical structures off of. Many of the same conceptual ideas are at work here, but because Quantize and SwitchQuant are both on, the result is locked into a more overtly (and conventionally) rhythmic basis. Beyond that aspect, though, many of the concepts about development and structure are the same as the glitch approach.

The Solo Duet (or Palindrome) Technique
Key functions and parameters: Quantize=off, Insertmode=Reverse, Feedback=0, Overdub=toggle
Entwined
RealAudio Stream | mp3 download
There are two keys to this approach: the first is setting feedback to 0 before you start looping, so that the material you record will only repeat one time. The other key element is using Reverse at the end of each phrase you record, BEFORE it plays back, so that the single repetition which does occur happens backwards. The result is a looping technique where nothing ever actually loops.

To try this technique, be sure to set feedback to 0. Then hit Record, and play a phrase... but end with Insert instead of Record. This will cause the EDP to immediately start playing back what you've just recorded, but in reverse. As soon as the backwards phrase begins, press Overdub and leave it open, so that you can continue to add to the loop. Once your first pass (which is now playing backwards) is done, record a new line, and then hit Insert again before the line ends. The challenge is to determine exactly when the loop time is about to run out, so that you can hit Insert before the line starts repeating in an un-reversed state.

This particular piece alternates between playing melody lines on one pass and chords on the next one. The ideal to shoot for here is to have the two parts interweave with one another in a smooth and musical manner, and for the shifts between overdubbing melody and harmony parts to happen in a natural-sounding way. In practice, it means keeping one ear on what you're currently recording, and the other ear on the contour of the line that's currently playing back (in reverse, no less). It also means that, unlike most looping pieces, you have to constantly keep playing in order to maintain the musical flow.

There's a definite irony in the fact that the most soothing and simple-sounding piece on this entire page is actually the most mentally demanding and challenging to execute.


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